#include "StatePick.h"

namespace NS_AIPlay
{
    CStatePick::CStatePick() : IState(E_AI_STATE_PICK)
    {
    }

    CStatePick::~CStatePick()
    {
    }

    IState* CStatePick::HandleEvent(E_AI_EVENT_TYPE ev)
    {
        return NULL;
    }

    void CStatePick::OnEnter(ST_ACTOR& actor)
    {
    }

    IState* CStatePick::OnProcess(ST_ACTOR& actor)
    {
        return NULL;
    }

    void CStatePick::OnExit(ST_ACTOR& actor)
    {
    }
}
